My name is Alexander McCaleb and I’m currently a fourth year Computer Science: Computer Game Design/ Computer Engineering student at University of California – Santa Cruz (UCSC). Within my experiences in the field of video game design, I’ve been able to explore into the depths of indie development, game’s research, education in games, console development, and am now beginning to dive into the mobile applications market.
I started off my endeavors in video game design learning Game Maker, and was able to create an obscure platformer that explores into digital media concepts coined by Bill Viola. Later Game Maker endeavors led me to creating a spin-off of the QBASIC classic, Gorillas where players can be affected by opponent’s fire at any given time, regardless of their accuracy. Three months later, my Game Maker exploration, adept programming experience, and passion for games got me a Software Engineering internship at Chronic Logic LLC, where I was an intern for 17 months.
At Chronic Logic, I was given a rigorous crash course into the tricks and trades of the industry. I worked with everything including new character behaviors, user interface design, and console development on the Xbox 360. During this time, I also became involved in the game’s research community at UCSC and began working with Expressive Intelligence Studio. With Expressive Intelligence Studio, I helped coordinate user studies to analyze the effects of different dialogue systems in video games and implemented a visualization tool to better realize common patterns in user-experiences with the different dialogue systems.
Beginning in December 2011, I began working for Computational Cinematics Studio where I began by porting a photography-based game to the Xbox 360 and educating novice game designers/developers in the caveats of console development. My continuing endeavors with Computational Cinematics Studio worked itself into exposure to PlayStation 3 development, and taught a valuable lesson as to why it's got its development reputation. Current journeys here involve alternative interface research for couch, co-op games using Microsoft's Surface.
All of the various subspaces of the gaming industry that I’ve exposed myself to speaks volumes regarding my passion for the industry and my urgency to learn. Video games always served as my escape from reality as a child, and I want nothing more than the opportunity to give back that escape to new generations in innovative ways.