A detailed account of some miscellaneous projects related to gaming will be here.
Ms. Pac Man AI Contest January 2012-February 2012
• Aim to create AI controllers for Pac-Man and Ghosts that can optimally thwart the other party
• Constraints: can only use; Decision Trees, Finite State Machines, and Behavior Trees
• Pac-Man done with Decision Tree to handle optimal path to high score
• Ghosts done using an extremely simple, but well-behaved Finite State Machine
• Placed 8th of 50 in class competition